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Author Topic: Welcome!  (Read 17708 times)

Zonic Mirage

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Welcome!
« on: February 07, 2011, 08:17:29 PM »

Project EGG (Sonic the Hedgehog: Total Immersion)

This forum is for Project EGG. It's our game production label. Sonic: Total Immersion is currently our only active-ish fan game project at the moment. It's been in beta for a very long time. Though with the unification of SVT into The Irregulars network, we hope this will give this project exposure.

Currently, it's running on MS DOS in the Duke Nukem 3D BUILD Engine.

Will add more later.
« Last Edit: May 03, 2011, 04:08:18 AM by SA Tails »
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UltraSonic

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Re: Welcome!
« Reply #1 on: May 09, 2011, 09:06:50 AM »

As an aspiring CS Major, with aspirations to work in Network Engineering at Bungie, however presently I've got minimal experience and knowledge.... I'm interested.
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Zonic Mirage

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Re: Welcome!
« Reply #2 on: May 14, 2011, 06:08:25 PM »

Solar and I have practically no programming skill, so any help would be awesome. ¦D
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UltraSonic

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Re: Welcome!
« Reply #3 on: May 22, 2011, 03:46:08 PM »

With my upcoming arduino project that I've got planned I should get a lot of experience with C++, hmm, Duke Nukem 3D Build engine, I'll have to look more into it when I'm not fixing to move continents.
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Zonic Mirage

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Re: Welcome!
« Reply #4 on: May 25, 2011, 01:51:26 PM »

Ah, we're not actually using the Duke Nukem BUILD engine right now. The in-production engine is 3D Game Studio. While there is a modified version of BUILD, called eDuke, we're using 3DGS for now.
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grox

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Re: Welcome!
« Reply #5 on: May 28, 2011, 01:56:17 AM »

Any info you could give us non program creation savy people? Such as, IF a Demo will be released sooner or later? What we should be expecting in terms of a Demo? And, IF a demo is in the works?
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SolarT

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Re: Welcome!
« Reply #6 on: May 28, 2011, 11:26:06 PM »

There is a DOS demo from when we were still using the BUILD engine. DosBox should run it just fine.

As for a Windows demo, we have a sort of Concept demo. Basically it looks like a section of Green Hill Zone, where I was testing things out, such as Water, weather effects, platforms and music effects. Shig may or may not have it, but I sadly lost it in a format error. Not that it was of any importance to the game, other than me screwing around to get used to the new engine.

Due to our crappy programming skills and RL issues, progress has been insanely slow. But This is a project I don't ever intend to give up on. So new info will be released, as will a demo at some point.

I started this project in 1998 as a simple Duke Nukem 3D level. But I had a LOT of fun making it, and kept going, making level after level. I then turned it into an actual game project, and shortly later, Tails and I teamed up on it.

The story is written.. mostly. There's a few gaps still, since I don't write in a linear fassion. I write a basic plot, and build pieces as motivation hits. Thusly, I write the end before the middle many times, lol. The story to start is pretty simple, but evolves as the game goes on. Meaning, you don't know everything from the start, and it starts simple enough to get the feel for the game and world around you before the story progresses.

Gameplay is similar to a blend between Sonic Adventure and a First Person Shooter.
    Adventure Field: The world around you. Most story takes place here, and the world is 'open', allowing you to explore, do side quests, ect..
    Action Stages: Where the real action, and fast paced gameplay takes place

The main character is me, Solar. Now, I know most Sonic fans are like "WTF?!", but I did start this as a personal project 12 years ago =P

But not all is lost. Sonic IS a playable character too. Action Stage Missions often have choices. There are three styles of gameplay.
    Sonic: Charge in and smash up some bots!
    Solar: A mix of gameplay. Not as fast as Sonic, but you're able to use weapons, energy attacks and basic hacking skills
    ???: I won't mention this character's name just yet, but he/she is more stealthy. Relying heavilly on hacking into computers, and remaining in the shadows.

Not all stages have all three choices, it varies stage to stage.

Now then. I know all of this may sound unrealistic concidering my free time, and lack of programming skill, and things may change as things progress, but these are Tails' and I's goals. What we'll shoot for as long as it's an option.

There's more details to the game, but I don't want to give out spoilers ^~
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grox

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Re: Welcome!
« Reply #7 on: May 30, 2011, 06:46:22 AM »

Thank you for the info. I had wondered about a few things, you cleared those things up. Again, Thank you for the info.
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TheMobian

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Re: Welcome!
« Reply #8 on: August 24, 2012, 10:44:29 AM »

Seeing as this place hasn't been updated in a long time, I was wondering if this "Progect EGG" is still ongoing, or if it has fallen victim to that merciless killer known as time...
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Zonic Mirage

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Re: Welcome!
« Reply #9 on: August 24, 2012, 03:08:12 PM »

It's on hiatus. Haven't given up on it, just going to do something a little less ambitious for now. I'm planning on making a couple of 2D games: traditional platform/speed/exploration and a bullet hell.
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Seacat17

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Re: Welcome!
« Reply #10 on: July 31, 2022, 06:36:30 AM »

Played it recently with my friend. Both on MS-DOS 8.0 (yeah, this one from Windows XP) and EDuke32 (on modern Windows 11 laptop). That was just amazing. It feels alive, unlike majority of modern video games. We liked to explore that the only location available.
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Seacat17

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Re: Welcome!
« Reply #11 on: August 06, 2022, 07:48:15 AM »

I torn up it's files and I found some interesting soundtrack called BONUS.VOC, and... OH GOSH, IT'S AMAZING T~T

And it's saved in wave format with bad quality... It was MIDI-based, and it's LQ now. I listened to other tracks that were saved in .MID format using FluidSynth and it sounded just flawless. I wish I could do the same with BONUS.VOC.
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